SWTOR Daily Grind – 3.0 and Broke

About a year ago, when I found myself spending almost all of my time in Star Wars: The Old Republic doing dailies, I had an idea to start a SWTOR column titled: The Daily Grind. Since then, I haven’t run too many dailies, as my credits were well over ten million. Besides, there was plenty of new content rolling out, and I started to level up several Republic characters. In other words, I didn’t need to do dailies anymore.

Last week, on the heels of the Shadow of Revan expansion, the BioWare community team responded to players complaining about having to repurchase abilities they already knew, and were less than happy with the severely high cost to train level 60 abilities and crew skills. As of tomorrow, they will be doing away with the cost to train abilities altogether. This news would be welcomed indeed if I had any credits left.

I'm so broke I wish I could steal those credits back there

I’m so broke I wish I could steal those credits back there

Before the launch of Galactic Strongholds, I had nearly 15 million credits across all of my characters. A lot of that went to buying my strongholds, but I was still making MK-9 kits and playing the market well enough to keep my credit count high. When 12x experience launched I was excited to finally finish leveling my Republic characters, and even more excited to level each one through the new content when 3.0 early access started. That was almost a week ago now.

The night 3.0 dropped I took my assassin main I’ve had for three years, and went through the new content. I started with Forged Alliances Part 1, so by the time I neared the end of Rishi, I hit level 60. My excitement was unfortunately squashed a moment later when I popped out my Hutt trainer and looked at over 300K in new abilities I needed to train. This was the character that has never had less than two million credits for at least two years. After retraining old abilities, learning new crew skills, pulling mods from ugly gear drops to put in my current look, and buying new crew skill schematics, I had less than 50K in my bank. Keep in mind, I still hadn’t trained my level 60 abilities!

I love that BioWare has decided to do away with the costs of training abilities, but it is a week too late for those with early access to the expansion. What’s more, is that I still have seven other level 55 characters that will need credits to do all of what I listed above except ability training. Thanks to 12x experience, at least five of my 55s are woefully under-geared and hilariously broke. I rarely jump onto the negativity-to-BioWare train, but having early access made it so I cannot do the new content on the other characters I spent all of my time leveling before the expansion. I’m left asking myself for the first time in years, where the money to have the fun I pay monthly for will come from. Apparently I’m back to doing dailies until I can afford to start playing the GTN again. Although there are new daily areas, they don’t really feel like new content, and I’d rather be leveling the characters I’ve been waiting to level for a month and a half.

I know I’m not the only one in this situation, and since BioWare has already said they are not compensating early access players for dropping coin they wouldn’t have to this week, I’m left frustrated with this game for the first time in a very long time. Why should the most loyally subscribed SWTOR players be penalized for doing what BioWare hopes we will do every time there is new content? I’m hoping that BioWare figures out some way to make it up to the players they can’t afford to lose.